In a major move to address the rapidly growing digital gaming sector, the Parliament has passed The Promotion and Regulation of Online Gaming Act, 2025, aiming to promote e-sports and social gaming while imposing a blanket ban on online money games. The Act, which received Presidential assent on Friday, establishes a national regulatory framework to balance innovation with consumer safety and public health.
Ten Crucial Provisions of the Online Gaming Act, 2025
- Ban on Online Money GamesÂ
Any game involving payment of stakes or expectation of monetary gain is prohibited, regardless of whether it is skill- or chance-based.
- Recognition of E-SportsÂ
E-sports are officially recognised as competitive sports, with support for training, infrastructure, and tournaments.
- Promotion of Social and Educational GamesÂ
Non-monetary games for recreation, learning, and digital literacy will be registered and promoted by the government.
- Establishment of Regulatory AuthorityÂ
A new Authority on Online Gaming will regulate, categorise, and oversee games, issue guidelines, and handle grievances.
- Ban on Advertisements of Money GamesÂ
Any form of advertisement, endorsement, or promotion of online money games is prohibited across all media.
- Restrictions on Financial TransactionsÂ
Banks and intermediaries cannot facilitate transactions related to online money gaming services.
- Stringent PenaltiesÂ
Violators face imprisonment (up to 3 years for first offence and 5 years for repeat offences) and fines up to ₹2 crore.
- Non-Bailable OffencesÂ
Key violations, including running money games and financial facilitation, are cognizable and non-bailable offences.
- Blocking of Illegal PlatformsÂ
The government has the power to block access to online money gaming websites and apps under IT laws.
- Powers of Search and SeizureÂ
Authorised officers can conduct searches and arrests without warrant in both physical and digital spaces, ensuring strong enforcement.
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